Reality Ends Here

[co-designer, game runner] SCA Reality is a project that serves many functions, although it’s probably easier to discuss what the game/project is before discussing what it does. In its simplest form, SCA Reality is a collaborative project game based around cards. It was designed for all incoming undergraduate students in the USC School of Cinematic [...]

Collegeology

[designer] The goal of the Collegeology series is to improve college literacy and efficacy in Middle and High School students. I came onto the project at the very onset of what’s being temporarily called the “middle school project”, whose goal is to help middle schoolers make the mental connection between their passion/ambitions and the steps [...]

Hands

[designer] Hands is an experimentation in the boundary between physical and personal spaces in the context of games, using human interaction as a method of control. It was created for Experiments in Interactivity II, a class at USC. Using custom-build controllers, the game is played by two persons physically holding hands in various configurations, playing [...]

Wild West (v1)

Wild West is an experiment in a different type of game design approach for me: purposeful feature creep. Experimenting in processing, I slowly began adding features until it arrived at its currently state. The goal of the game is to match the background color to the color of the square travelling from right to left. [...]

Filibustered

[designer] Created in 10 weeks for an intermediate game class, Balance is a response to the perceived and ultimately destructive view of polarity in beliefs amongst the populace of the United States. Using these supposed devisions of culture, we’ve crafted a game that aims to both affirm and subvert it. This is a two-player game, [...]

Three Generations

[designer] Three Generations is a board game about the Californian Eugenics movement of the early 1900s. It aims to deliver not only the experiences of those subjected to forced sterilizations, but the situations around which such a movement could have occurred. Originally crated for a “Serious Play” assignment in a class with Tracy Fullerton, Three Generations [...]

Board Game Sprints

[designer] All of these board games were designed by either solely myself or by myself and one to a few others. Abandon Building Collaboration with Sarah Scialli. A modification of Up The River, Abandon Building adds a resource-gathering and management system to the game. As the building is destroyed by the lava at the base [...]

BMW-MINI Ambient Storytelling

[visual designer, experience designer] BMW approached the MEML workgroup and asked them, using all the ambient data they’re constantly collecting within their cars, to develop a lifelog-type experience to help enhance the driver experience. It started with the Ambient Storytelling for Vehicle-Driven Interaction project, which took place in the months before I joined. When I [...]

Grayline

[writer] Grayline was the thesis project of IMD MFA graduate, Sean Bouchard. A film noir-esque mystery game, it was a game designed to tell a story in an interesting an innovative way. Two players, using two different iPads, work together as character to attempt to solve the mystery of a murder. More information is on [...]

Through Sound I See

[designer] Created for an experiment with a navigable space, Through Sound I See is a space in which the User navigates based on the world he or she creates by interacting with (“tapping”) objects, largely by imagining the world as constructed through visual representations of a sound-scape. It should be mentioned that navigation is very difficult. Play it [...]