(a game for) Two


(a game for) Two is a game that abstracts how two people form a partnership / friendship / relationship, and reconstructs it into a play experience. Two players, shipwrecked on an island, must make their way through mountains, along a cliff face, and through an abandoned village to the opposite side, where a boat is waiting to take them home. The path is gated with a series of trials that aims to test the ability and willingness of the players to trust and communicate with one another.

The goal of play is to attempt to create a meaningful digital interaction between two people that progresses in a constructive manner as the game unfolds. Each of these trials are meant to establish and build upon the various methods in which people form trust and bonds: communication, recognition, teamwork, etc. They are designed to necessitate conversation and co-reliance, which, ideally, creates familiarity and partnership between the two players.

This game is my thesis created for completion of my MFA in Interactive Media at USC’s School of Cinematic Arts.


Skills Used

Game Design
Graphic Design

Tools Used