about
Simon Wiscombe is an award-winning game and interaction designer in Los Angeles, currently pursuing his MFA in Interactive Media Design within USC’s School of Cinematic Arts. His thesis research and designs are primarily focused on meaningful interaction within game spaces and how these interpersonal dynamics inform how we relate to each other through play.
Simon has designed, researched, consulted for a number of institutions and companies, ranging from the USC School of Cinematic Arts and UCLA to Boeing and BMW/Mini. He has presented work at a number of festivals and conferences such as Games for Change, DIY Days, and IndieCade. His project, Reality Ends Here, won the Impact Award at IndieCade’s International Festival of Independent Games in 2012. His work has been featured in publications such as Wired and G4TV, and he has been interviewed by NPR’s Marketplace and Henry Jenkins.
In addition, Simon is a recipient of the Annenberg Graduate Fellowship in Cinematic Arts, the USC Interactive Media Scholarship, and the IGDA SxSW Interactive Scholarship.
He performs weekly at The Improv Space on The 400 Cat.
AFFILIATIONS
Institutions
USC Interactive Media Division
USC School of Cinematic Arts
Game Innovation Lab
Organizations
The Improv Space
IGDA.org
PEG-LA
glitchLab
CURRENTLY…
Playing
DotA 2
X-COM: Enemy Unknown
Ridiculous Fishing (iOS)
Ascension (iOS)
Spaceteam (iOS)