About Simon

Simon Wiscombe is a conceptual designer who focuses on playful and innovative experiences.

He is currently a Senior Concept Designer at LEGO’s Creative Play Lab, where he helps define and design the future of play. He has also consulted and produced work for a wide variety of institutions and companies (including BMW/Mini, the USC School of Cinematic Arts, University of California Los Angeles, Boeing, and Drag City), and has worked as a designer and researcher in USC’s Game Innovation Lab and Mobile and Environmental Media Lab. Simon also has experience in academia, as he has taught both graduates and undergraduates in game, interactive media, and play design.


Simon has presented work at festivals and conferences such as SXSW, IndieCade, Games for Change, DiGRA, and DIY Days. His work has been exhibited at venues such as Los Angeles’ Museum of Contemporary Art and Design Miami/, while his project (co-designed with Jeff Watson and Tracy Fullerton), Reality Ends Here, won the Impact Award at IndieCade’s International Festival of Independent Games in 2012, and his board game (co-designed with Nonny de la Peña), Three Generations, was spotlighted at Games for Change 2011. Simon’s work has been featured in publications such the NY Times, Wired, Rolling Stone, VICE Creator’s Project, and The Verge. He has been interviewed by NPR’s Marketplace and Henry Jenkins.

He has an MFA in Interactive Media from USC’s School of Cinematic Arts, where he was a recipient of the Annenberg Graduate Fellowship in Cinematic Arts.

The Sandbox: Experiments, Incomplete Projects, and Small Pieces of Work

For collaboration and work opportunities, fill out the contact form or email wiscombe [at] gmail [dot] com