BMW-MINI Ambient Storytelling

BMW wanted, using all wholesale nfl jerseys the ambient data they’re constantly collecting within their Juin cars, to develop a lifelog-type wholesale nba jerseys experience Futurebound to help enhance Generations the driver experience. Thus, we developed the¬†Ambient Storytelling for Vehicle-Driven Interaction¬†project. BMW was very interested in prototyping a project in actual cars under the cheap nba jerseys MINI platform, hooking into complete the playful nature of MINI drivers as a test Research bed for the actual implementation. The concept we pitched involved a lifelogging system: Where the car Roulette would remember the places you go and, should the driver/user desire, link it with personal information and data, such as photographs, tweets, or status updates. By attaching this to data from the car, we’d interweave the car’s experience with that of cheap mlb jerseys the people it shuttles around. We developed a book that pitched the idea, as well as publishing an academic paper with ideas and results.

iOS Mock Ups

Part of the project was to design interfaces and interactions with the MINI that would take place on either an iPhone or an iPad. These are some examples of early mock-ups that I created for this human-phone-car interaction.

Comic Panels

In addition to text and mock-ups, we wanted to give BMW a sense of what the life of the drivers would be like. We commissioned a comic book artist to draw panels to explain this. While I didn't draw them, I was a part of the team that wrote and edited them (also they're kind of fun to include).