The Extra Hour @ Design Miami/ 2016

The Extra Hour is an installation that was made by myself and a small team at LEGO’s Creative Play Lab in collaboration with Audi for their booth at Design Miami/ 2016. I was creative lead for this project, guiding it through initial concept design to execution and installation on-site. Developed in a rapid way, we used



Manipulator is a web-based interactive music video made for Ty Segall’s song, Manipulator, the title track for his 2014 album, Manipulator. Using HTML5 + javascript, the “music video”, in the theme of the song, allows the user/player to manipulate the objects in the scene by clicking on them. Collaboration with Matt Yoka and premiered by the NY Times’s


Reality Ends Here

reality.usc.edu Reality Ends Here is a collaborative project game based around cards. It was designed for all incoming undergraduate students in the USC School of Cinematic Arts as a method of getting to know each other, collaborating on projects, and getting to know both the school and the faculty within it. It’s evolved to a



ChronoCards are two card games in one box, both of which are about the causes of WWI. It was a project completed in the Game Innovation Lab at USC, funded initially by Microsoft Research. The game series was launched on the 100th year anniversary of the declaration of war on Serbia by Austria-Hungary (July 28, 2014).


Dr. Scribb’s Fantastical Card Combinatorium

Dr. Scribb’s Fantastical Card Combinatorium is a card-based collaborative writing game co-designed with Sarah Brin and Jeff Watson. Intended for ages 8 through 14, it encourages players to use limitations to spur creativity, emphasizing both the form and content of the writing piece. Based on the recombinant nature of Reality Ends Here, Combinatorium combines two different


(a game for) Two

www.agamefortwo.com (a game for) Two is a game that abstracts how two people form a partnership / friendship / relationship, and reconstructs it into a play experience. Two players, shipwrecked on an island, must make their way through mountains, along a cliff face, and through an abandoned village to the opposite side, where a boat


BMW-MINI Ambient Storytelling

BMW wanted, using all the ambient data they’re constantly collecting within their cars, to develop a lifelog-type experience to help enhance the driver experience. Thus, we developed the Ambient Storytelling for Vehicle-Driven Interaction project. BMW was very interested in prototyping a project in actual cars under the MINI platform, hooking into the playful nature of MINI drivers as a test bed for



FutureBound is targeted toward middle school students who have the desire to go to college but may not have any sort of guidance or mental image on how their current ambitions connect to college as a whole. It is part of a larger suite of games aimed at middle and high schoolers to increase college literacy in low-income