FutureBound is targeted toward middle school students who have the desire to go to college but may not have any sort of guidance or mental image on how their current ambitions connect to college as a whole. It is part of a larger suite of games aimed at middle and high schoolers to increase college literacy in low-income family and households. I was on the project for a year, starting in August 2011 to August 2012, where I was a game designer and, later on in the project, I adopted the mantle of UI designer, programmer, level designer, and any other job or task that needed doing.
A standalone version of the game can be downloaded on the official website (scroll to FutureBound).
It was developed in C# Unity3D for distribution onto iOS and web, created within the Game Innovation Lab at USC.