BMW wanted, using all the ambient data they’re constantly collecting within their cars, to develop a lifelog-type experience to help enhance the driver experience. Thus, we developed the Ambient Storytelling for Vehicle-Driven Interaction project. BMW was very interested in prototyping a project in actual cars under the MINI platform, hooking into the playful nature of MINI drivers as a test bed for the actual implementation. The concept we pitched involved a lifelogging system: the car would remember the places you go and, should the driver/user desire, link it with personal information and data, such as photographs, tweets, or status updates. By attaching this to data from the car, we’d interweave the car’s experience with that of the people it shuttles around. We developed a book that pitched the idea, as well as publishing an academic paper with ideas and results.
Wild West is a basic color-matching game, where one tries to match the background color to the color of the square traveling from right to left. The white square is controlled by WASD while the black is controlled by the arrow keys, and the background color is mapped to their relative positions on the screen. In single player, both squares should be controlled by one player and matching the square creates a new one to match. It is difficult and meditative. In 2-player, one controls white and one controls black.